Darksiders is a fairly by-the-numbers 3rd person action game in the style of God of War / Devil May Cry. However, as I play it, I’m seeing some nice subtle design tweaks that make it stand out against the games from which it obviously drew inspiration.
Particularly, the way the instant kills work. To pull off an instant kill, you simply need to press B when in range of a stunned or vulnerable enemy. Somewhat like God of War or Assassin’s Creed 2, but unlike God of War, there’s no quick time events involved. Where it differentiates itself is that you can interrupt a combo in progress to start an instant kill, and you can chain instant kills together as part of the combo system. This leads to some great moments, like when you get mobbed by winged enemies who are easily killed. You can actually jump once, and just keep aiming and hitting B to kill one after the other without ever touching the ground.
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